Luca Barberis

Live shopping outside China and South East Asia: buzzword or the future of ecommerce?

In China a third of online shopping happens in a live room. In South East Asia a fifth. In the United States, under 1%. I went through twenty-one markets to find out why, and the answer is one number: median income.

Luca Barberis · August 2026 · live commerce, marketplaces, ecommerce

All money in US dollars; local figures in parentheses where the source reports them. Live shopping means GMV attributed to a live stream at the point of sale, not shoppable clips and not the shop tab. Sections 10 to 12 are the forecast; probabilities are mine.

01

The thesis: live shopping share depends overwhelmingly on median income

In China, a third of online shopping happens in a live room. In South East Asia, a fifth. In the United States, 0.9%. In Europe, zero point nothing.

Why?

It is not the platforms. The company that owns live selling in Jakarta runs the same app in America. Its US live line: $2 billion out of $1.2 trillion of online shopping. 0.2%. America's biggest live seller is Whatnot, an auction app that started with trading cards.

I went through twenty-one markets. The answer is one number: median income. Tell me what a country earns in a month and I will tell you how much of its shopping happens in a stream.

The reason is supply. Live shopping is a person selling forty items in four hours. The feed is worth opening only when thousands of those hours run every day. In a tier-3 Chinese city, the hour costs less than a coffee in Oslo. In London, it costs the seller's day job. And nobody trained them.

So no rich country ever reached critical supply. Demand there was never tested. The crowd might show up if the choice existed. Nobody knows.

The scoreboard: no live shopping app has gone mainstream in a rich country. Live-first apps do niches. Mainstream apps run live as a side feature.

Coresight forecast $68 billion of US live commerce for 2026. The measured 2025 number: $10 to 12 billion.

Below: where live is actually big, who gets large anyway, and the one switch that changes every number. None of it is what I would prefer to be true.

02

Twenty-one markets: the richer the country, the smaller the live share

Twenty-one markets in four groups. Live is GMV closed in a live room; clips are GMV attributed to shoppable short video; the shop tab and search sit in neither. Online retail is B2C goods GMV, latest full year. Wages are average gross monthly (wage.is; a true median is unpublished in half these countries). Every figure carries a tag: A published, B derived from published components, C my estimate where nothing is published.

MarketOnline retailLiveLive %ClipsClips %Live + Clips %GDP / personWage / moSource
1. China. Live is how a third of online retail happens; clips are the side dish.
China$2,200B$725B33–36%~$75B~3%~37%$13,453$1,532NBS (RMB 16.0T 2025). Live $725B (iiMedia, A); 网经社 ~$965B wider base. Clips: Douyin GMV splits ~50% live / ~10% short video / ~40% shelf (industry est, B) + Kuaishou and others (C).
2. Rich countries. Wage above $2,400: live is a rounding error everywhere, and in most of them clips already outsell it. Singapore sits last, one strait from the other world.
South Korea$194B$3.4B1.7% (≈5% with TV)<$0.5B<0.3%~2%$36,239$2,743Statistics Korea ($194B, KRW 272.3T). App live $3.4B, +35% (라방바, A); the 2021 forecast was $18B. TV home shopping $13B, falling 4 years (KTHA, A). Shoppable shorts nascent (C).
United States$1,234B$10–12B~0.9% (≈1.5% with TV)~$8B~0.6%~1.5%$86,173$6,228Census (A). Live = Whatnot $8B, ~85% US (A) + TikTok Shop US live $2.1B (A: 14% of $15.1B; H1 2026 live $967M, +19% in dollars while share fell to 8.2% and the Shop tab took 51%) + Fanatics Live ~$0.5B + eBay Live, Posh Shows, Amazon Live (C). Clips = TTS US video ~50% of GMV ≈ $7.5B (Momentum Works, B). For rank order: globally, TikTok Shop's live line (~$21B, mostly South East Asia) is 2.5× Whatnot's $8B; inside the US, Whatnot's ~$6.5–7B is 3× TikTok's live line, while TikTok Shop's total US GMV ($15.1B) is nearly twice Whatnot's everything. Counting all of TikTok Shop as "live" is how $20B+ headlines happen. Add QVC/HSN's TV-driven ~$6B for the 1.5%. Median wage ~$62k/yr (BLS).
United Kingdom$170B$1.2–1.5B~0.8%~$1.4B~0.8%~1.6%$53,339$4,366Ecommerce Europe (A). Live: TTS UK ~$2.5B × ~30% live + Whatnot + eBay Live + Tilt (C). Clips: TTS UK × ~55% video (C). Median FT wage $50k (ONS).
Japan$101B$0.7B0.7%~$0.25B~0.2%~0.9%$33,820$2,486METI (¥15.2T goods, A). Live ~$0.7B (CyberZ, A). TTS Japan did $330M in year one, mostly video (C). 4% of consumers have ever watched a live sale (NTT Com).
Germany$106B$0.35B~0.3%~$0.5B~0.5%~0.8%$56,087$5,494Ecommerce Europe (A). TTS DE $200M per 90 days (Kalodata, A): ~20% live, ~65% video (C). Plus Whatnot, eBay Live DE. Median wage $51k/yr (Destatis).
Italy$66B$0.1B~0.2%~$0.26B~0.4%~0.6%$40,405$2,986Ecommerce Europe, incl. services (A). TTS IT $98M per 90 days (Kalodata, A) × ~65% video (C) + Tilt + Whatnot.
France$198B$0.2B~0.1%~$0.4B~0.2%~0.3%$46,054$4,020Fevad, incl. services (A); goods $75B. TTS FR $150M per 90 days, 73% affiliate (Kalodata, A), ~70% video (C).
Spain$108B$0.1B~0.1%~$0.35B~0.3%~0.4%$35,151$2,814Ecommerce Europe (A). TTS ES $118M per 90 days, 87% affiliate video, the most clip-led market in Europe (Kalodata, A) (C).
Poland$49B<$0.1B<0.2%<$0.1B<0.2%<0.4%$25,057$2,343Ecommerce Europe (A). TTS PL only since Jun 2026; Facebook live sales untracked (C).
Romania$8B~0~0%~0~0%~0%$20,199$1,576ARMO (A). No TikTok Shop, no live marketplace.
Singapore$5.5B$0.2–0.3B~4%~$0.15B~3%~6–7%$94,897$4,514No published figure; the widest error band in this table (C). TTS SG ~$0.45B, sales halved in H1 2025 while every other SEA market doubled (A); part of that GMV was regional sellers booking sales through the hub, which both explains the halving and flatters any Singapore estimate. Lowest purchase rate among SEA live viewers, 40% (Milieu). The habits leak across the strait; the wage doesn't. Median income $4,260 (MOM).
3. Developing countries where live is big or ramping. The platform arrived; the wage was already right.
Malaysia$16B$3.3B~21%~$2.8B~17%~38%$12,619$979Momentum Works (A). Live: TTS MY $5B × 40% + Shopee MY × 15% (B). Clips: TTS × ~38% video + Shopee Video ~10% (B/C). Median wage $660 (DOSM). Across the causeway from Singapore.
Indonesia$58B$10B~17%~$8B~14%~31%$4,958$19437% of SEA GMV (A). Live: TTS ID $13.1B × 40% + Shopee ID ~$31B × 15% (B). Clips: TTS × ~38% video + Shopee Video (B/C).
South East Asia (6)$157.6B$31B~20%~$25B~16%~36%~$6,300~$360Momentum Works 2025 (A). Live: TTS $45.6B × 40% + Shopee $83.5B × 15% (B, per CDRR). Clips: TTS × ~38% video + Shopee Video ~10% (B/C).
Brazil$38B$0.3–0.5B~1%~$0.2B~0.5%~1.6%$10,282$633ABComm (A). TTS BR $1B in H1 2026, live GMV ×161 in year one, live outperforming the US split (A); 2025 estimated (C).
Mexico$49B$0.2B~0.4%~$0.2B~0.4%~0.8%$13,839$950AMVO (MXN 941B, A). TTS MX since Feb 2025, daily GMV ×59, live-led, absolute undisclosed (C).
4. Developing countries where live should be big and isn't. No TikTok Shop, thin rails, or a market still too small to enter.
India$70B<$1.5B<2%n/an/a<3%$2,592$334Redseer (A). TikTok banned since 2020; the "$4–5B by 2025" forecast never confirmed (C). Instagram and YouTube shoppable video exists, unmeasured. The open seat.
Pakistan$5.8B<$0.1B<2%n/an/a$1,578$140ECDB (A). Daraz Live plus social live closed on bank transfer, untracked (C).
Nigeria$2.9Bn/an/an/an/a$1,084$220ECDB (A). No TikTok Shop in any African country; sellers stream on TikTok Live, close on WhatsApp, unmeasured.
Kenya$1.1Bn/an/an/an/a$2,275$326Statista (A). Same pattern, money on M-Pesa, nothing measured.

Color guide: markets where live is a real sales channel, all with wages under $1,000 a month the exceptions and the open seats wages above $2,400, where live never clears 2%. The Live % and Wage columns carry the same colors because they move together; that correlation is the argument of this piece. Amber in the Clips % column marks rich markets where clips already outsell live. Live = GMV closed in a live room; Clips = GMV attributed to shoppable short video; the Shop tab and search sit in neither. Content splits: TikTok Shop ~50% video / 14%→8% live in the US, ~38% video / 40% live in SEA (Momentum Works); Shopee Video ~10% of GMV; Douyin ~10% short video (industry est). FX: EUR 1.13, GBP 1.34, JPY 150, CNY 7.25, KRW 1,400, MXN 19.3, BRL 5.4. European figures include services; on goods only the shares roughly double and the ranking holds.

The cleanest test: Singapore and Indonesia. Same apps, same year, same TikTok Shop team. Indonesia: 17% live. Singapore: 4% and falling. The wage gap: 23 to 1.

Korea tried hardest. Naver at 3% commission, Coupang, Kakao, thirty years of TV home shopping. Result: 1.7%, against a 2021 forecast of $18 billion. That is what full infrastructure buys at $36,000 a head.

China is not live everywhere either. Hangzhou has 50,000 professional hosts. Yiwu, 1.2 million people, employs 60,000 in live commerce. 60% of new live buyers come from tier-3 cities and below. The streamers live where the hour is cheap.

One trap: share and size are different numbers. The US is 0.9%, a failure as a format, and $10 to 12 billion, five times the big European markets combined. 1% of $1.2 trillion is a business. 1% of Italy is a hobby.

Look at the Clips column. In Germany, Italy, France and Spain the recorded clip outsells the live room. Rich consumers buy from video. Not at a fixed hour.

03

India and Africa: the biggest live markets that do not exist yet

India: $70 billion of online retail, a $334 monthly wage, TikTok banned since 2020. Nigeria and Kenya: no TikTok Shop. Sellers stream on TikTok Live and close on WhatsApp and M-Pesa, unmeasured. The cheap hour is everywhere. The platform is nowhere. When one arrives, the share goes where Indonesia's went.

The arithmetic: 25% of India is $17.5 billion, ten times Europe's live market today. Europe at 2 to 5% of $565 billion is $11 to 28 billion. Europe's failure and India's success are the same number. India's comes with a $334 wage.

The industry sells the share. Buy the absolute. Live shopping converts cheap hours into small baskets, and rich countries have no cheap hours left to feed it.

04

Two ways to sell live: monetize a platform you already own, or go standalone

Every player in this industry runs one of two models.

Model one: monetize an existing platform. Live as a feature inside an app that already owns the audience. The feed delivers 300 strangers at 8pm for free; the ad side pays for them. TikTok Shop began as a way to monetize TikTok's time. Where the hour was cheap, the feature became the mainstream. Douyin is the same story at $550 billion.

The same feature in rich markets stays a tab. TikTok Shop's continental Europe: $565 million per quarter, two thirds of it short video. eBay Live, Amazon Live, Naver: tabs. Same product, opposite outcomes. The difference is the wage around it.

Model two: the standalone. Whatnot, Tilt. No feed, no free strangers. The seller brings the crowd. It matters only where the market is enormous, or where several markets become one room. Whatnot's Europe runs up to 60% international, mostly its US audience buying. Tilt ships domestically.

The players. One table, two families: the feature (in cheap-hour and expensive-hour markets) and the standalone. Year is when the live product started, not the company. The band colors carry the verdict.

PlayerLive sinceMarketsSize (latest)GrowthCategory and note
The feature where the hour is cheap. Live inside an app that owns the audience, and it became the mainstream.
Douyin EC2018China$550B+ total, ~half live+30% 2025Over half of China's online apparel and beauty. Shelf now 40%+ of GMV: even Douyin is adding the grid. LatePost, 100EC.
TikTok Shop202116 markets. Share of market: SEA 25–27%, ID ~22% (38% with Tokopedia), VN 44%, US ~1.2%, BR ~2%, Europe <1%$64.3B total 2025; ~$21B live+94% 2025Live 40% of GMV in SEA; in the US, live was $967M in H1 2026, up 19% in dollars while its share halved to 8.2% and the Shop tab took 51%. Europe sits inside a $4B "others" bucket. Momentum Works, Tabcut, CDRR.
Kuaishou EC2018China, lower-tier cities~$205B, mostly live~+10%The original trust-economy platform. Growth now single digit.
Shopee Live2019SEA, Brazil, Taiwan~$12.5B live (15% of SEA GMV)>25% of orders live + videoLive on a shelf platform. Direct live purchase 10.3% of buyers.
Taobao Live / WeChat Channels2016 / 2022China$140B+ est. / $60B+50% claimed / +75%Taobao Live is ten years old. Channels: 70% host-led, half of GMV above $40. Tencent annual report.
Xiaohongshu / JD / Pinduoduo live2016–23ChinaXHS EC GMV $55B+; live +300% 2025JD AI hosts: 70,000 sellers by Mar 2026XHS: buyer-led, 70% female, tier-1/2, high ticket. JD made digital hosts free to all sellers in Dec 2025.
The same feature where the hour is expensive. Right, cheap to build, and it stays a tab.
eBay Live2022US, UK May 2025, DE Nov 2025, CA Feb 2026, FR/IT 2026Undisclosed vs ~$80B annual eBay GMV"7–8× YoY"Cards, collectibles, luxury, sneakers. The direct answer to Whatnot. eBay bought Depop for $1.2B, closed 30 Jul 2026: the obvious carrier for eBay Live in fashion.
Depop (eBay)noneUK, US, AU$1.1B GMS 2025+40%; US +60%Vintage and streetwear community, 20–25% cross-border despite domestic-only shipping. Sold by Etsy at a $0.4B loss. A feature waiting to be switched on.
Catawiki LiveMay 2026EuropeUndisclosed; platform GMV +70% 20251 in 4 live-auction objects bought in-streamStreams only the last 90 minutes of an existing auction. No new supply needed.
Vintednone20+ countries; 100M users; $10.8B GMV 2025$9B valuation Apr 2026Revenue +36%Fact: no live product; Vinted Ventures joined Tilt's $26M round, June 2026, and said nothing about intent. Anything past that is speculation. Country pools (FR/ES/IT/BE/NL/PT/LU; DE/AT; UK alone; US alone); 15–20% of GMV crosses a border.
Naver Shopping Live / Coupang / Kakao2020–21KoreaLeads a $3.4B market+35% 20253% commission, any store owner can go live. The full Korean stack produced 1.7%.
Amazon Live / YouTube Shopping2019 / 2022US, UK, IN / US, KR, SEA, BRUndisclosed, marginalAmazon treats it as ad inventory. YouTube opened the world's first official shopping channel in Seoul, June 2023.
Flipkart / Meesho / Daraz Live2021–23India / PK, BDSub-scaleThe exception in this band: cheap hours, weak platforms. Features waiting for a real feed; TikTok's absence in India leaves the seat empty.
Instagram / Facebook Live Shopping2018–20GlobalShut 2022 / 2023Meta tried the feature with 3 billion users and closed it.
The standalone. No feed pays for the hour; the seller brings the crowd. Small by design; only a giant market makes them look big.
Whatnot2019US ~85%, CA, UK, DE, FR, AU$8B GMV 2025; ~$1B revenue+167%; H1 2026 > all of 2025Cards, TCG, sneakers, collectibles, then fashion. GMV company-reported: $3B 2024, $8B+ 2025, H1 2026 alone above all of 2025; revenue $1B at ~12.5% take; $20B valuation Aug 2026 (CNBC). US ~80–85% of GMV (traffic-based estimate). Claims ~60% of a $22B NA+EU live market. Launched async Video Listings in 2025, sports cards first. Bigger than TikTok Shop only in US live; TikTok's live line globally is 2.5× Whatnot's.
Tilt2023 (founded 2021)UK, IT, ES, PL; US plannedUndisclosed; 8× since 2024$26M Jun 2026, $50M+ totalAuction-first, buyer pays fees. UK womenswear and vintage; Italy streetwear; Spain vintage. Domestic shipping only. Clips launched for async matching. Vinted Ventures on the cap table.
Weipaitang2014China (Hangzhou, Tencent-backed)$5.6B GMV 2021The Chinese Whatnot. One-of-one goods, jade, antiques, watches; authentication is the product. The only standalone model that survived Douyin. Frost & Sullivan.
Fanatics Live2023US~$0.5B 2025 est; ~$1.1B cumulativerevenue +65% 2026Fanatics' funded answer to Whatnot on sports cards and breaks; owns Topps, so it controls the supply Whatnot sells. The only Western community player besides Whatnot with real momentum.
Posh Shows, TalkShopLive, Popshop Live, NTWRK2018–22USUndisclosedPosh Shows is Poshmark's live tab; the rest were standalone apps. None scaled. NTWRK bought Complex in 2024 and became a media company.
Grip / Kwai Shop2019 / 2023Korea / BrazilSmallGrip, Korea's first live app, absorbed by Kakao in 2022. Kwai Shop targets $370–1,850-income households.

One model, two fates, plus the outsiders: the feature where hours are cheap, which became the market the feature where hours are expensive, which stays a tab the standalone, real businesses, structurally small.

05

Why no standalone exists outside community shopping: demand is supply-driven

Notice what is missing from that table: a standalone womenswear live app. A standalone beauty live app. A standalone anything-mainstream live app. They do not exist, anywhere. Why?

Because a standalone's funnel runs on supply. The seller brings the crowd: audiences built on Instagram, on Twitch, at card shows. In community categories the crowd pre-exists, so supply arrives with demand attached. GMV concentrates in a thin top layer of sellers, and the app is small by construction.

Outside those categories, growth needs paid ads. And paid ads hit synchronicity, the core constraint of marketplace theory: buyer and seller must be online at the same minute. A product page is asynchronous; ads can buy its clicks. A live room needs 200 synchronous people; ads cannot buy that. Meta tried with 3 billion users and shut both its live products.

An ad converts only if the app always has a room worth landing in. That takes enormous supply. But live supply is humans, and rich-country humans are expensive. Supply never reaches the level where ads convert, and without converting ads there is no demand to pay for more supply. The loop never closes. The market does not tick.

And synchronicity is only half of the category story. The deeper variable is supply concentration: how many SKUs a category needs before the experience is good. Cards and sneakers are concentrated. A few hundred grails carry a room, and the community knows every one. Skincare, sport and discounted brands sit in the middle: thousands of SKUs. Womenswear is the long tail. The user needs a million SKUs to find her size, her style, her price. The critical mass that makes a paid funnel tick scales with the tail.

Even China obeys: the only standalones that survived Douyin sell concentrated one-of-one goods. Weipaitang, $5.6 billion of jade and watches in 2021.

Will clips change this? Tilt's Clips, Whatnot's Video Listings? Maybe. My answer: no for the long tail. Clips remove synchronicity. They do not remove the SKU requirement. In mid-concentration categories, clips might be enough. In womenswear, where the real volumes are, the critical mass is so large that even clips will not close the loop.

06

Clips: selling without synchronicity, and the two bets it opens

A clip is asynchronous. Nobody must be online at the same minute. The algorithm matches it at any hour. Ads can buy its distribution. One recorded hour sells for weeks.

TikTok shows what that is worth. In Germany, France, Italy and Spain, clips outsell live rooms two or three to one. Same app, same sellers. Nobody has to show up at 8pm.

So Whatnot launched Video Listings and Tilt launched Clips. Two possible payoffs, two different bets.

Bet one: same categories, better matching. Same card sellers and buyers, minus the synchronicity. Fast growth, then a plateau in six to nine months: you match the same two sides better, you do not add a side. A no-brainer to ship, hard to size. Nobody has proven that cards and sneakers, built on the ritual of the room, convert as recorded video.

Bet two: the mid-concentration categories. Discounted brands, luxury, sport, the top skincare sellers: thousands of SKUs, not millions, and no seller could ever feed their live hour. Clips can carry them. A longer growth curve, open to the feature players too, and further from what Whatnot and Tilt are good at. They might cross. They might not.

The long tail stays closed either way. Womenswear needs a million SKUs, a critical mass clips cannot assemble.

Either way, every player ships clips, because clips attack the constraint that money cannot. Does the clip feed the room or replace it? Douyin's drift, live falling while video rises, says replace.

07

Chapeau

Two data points defy the theory and win against my analysis.

Whatnot built a $20 billion company inside an industry going nowhere: $8 billion of GMV in 2025, roughly $1 billion of revenue, H1 2026 bigger than all of 2025. They did not make live work in the West. They found the 1% that works, cards and sneakers, in the one market big enough to forgive it, and took all of it.

Korea attacked the labour cost. Lotte put its counter staff in front of cameras, 60 shows a month. Naver lets any store go live for 3%. The hour was free. The result is 1.7%. A free hour does not fill a room when the viewers earn $2,700 a month and have somewhere else to be.

08

The 2026 rush: incumbents bolt on live, and why it stays a tab

eBay Live in five countries. eBay buying Depop for $1.2 billion. Catawiki Live. Vinted's cheque into Tilt. All correct. All smaller than advertised.

Catawiki streams the last 90 minutes of auctions it already runs; one in four objects sells in-stream. No new supply, no new hour. eBay Live claims 7 to 8 times growth on an undisclosed base; if the base mattered, they would have told you. Depop hands eBay 7 million buyers under 34 and no live tab. Switching one on costs nothing. That is the point.

Vinted has no live product; its fund joined Tilt's round and said nothing. A feature takes the share the grid gives it, which in France rounds to 0.1%. Features monetize behaviour that exists. They do not create the hour.

09

AI hosts: the only real fix to supply, if the technology ever arrives

One thing takes live to 20 or 30% in a rich country: removing the human from the hour.

The technology is not ready, and will not be for a few years. Even in China, humans sell the overwhelming majority of live GMV. The avatars are exceptions.

The exceptions show the direction. JD made its digital humans free in December; 70,000 sellers by March, at a tenth of the cost. Baidu's avatar of Luo Yonghao sold $7.6 million in six hours, more than the man, to an audience the man had built. The avatars convert 30% better at 3am. They are awake.

IF avatars arrive, the chain is mechanical. The hour goes free, so supply explodes: every store runs rooms around the clock, ten times the supply, in every category. The feed becomes worth opening. Demand finally gets its test.

Then two things that never worked start working. Paid acquisition: an ad can land on a live room at any hour, so growth becomes buyable. Retention: a browser always finds a room, so they come back. Supply first. Demand follows.

The threshold is the open question. Thousands of rooms a night, or hundreds of thousands, China's number? Nobody knows. If AI supply clears the bar, a standalone finally has a marketing funnel in mainstream categories, and the feature's one advantage, the free feed, stops being decisive.

If AI does not develop, growth in rich countries stays marginal and clips are the only help. The proof is in the table: the US, with clips fully deployed by TikTok, sits at 1 to 2% of ecommerce. Developing countries sit at 20 to 30%. Fixing synchronicity moves a market by a point. Fixing supply moves it by twenty.

I cannot tell you the switch fires. I can tell you it is the only path to a big number in the West.

10

The forecast: under 5% without AI, Indonesia-like with it

The whole forecast in one table. The detail and the rules follow.

RegionLive 2025Live 2035, no AILive 2035, with AI
United States$11B$97B (4.4%)$552B (25%)
Europe, five big markets$2.1B$17B (1.7%)$189B (19%)
India~$1B$22B; $87B if a platform arrives~$140B
World ex China~$50B~$300B~$1,300B

Three rules, read off the market table, applied forward. No vendor CAGRs; those are sold, not measured.

Rule 1, the ceiling. Live share settles at a level set by the cost of the hour. The collectibles exception adds 1 to 2 points in any market large enough to hold a Whatnot.

Wage bandMarkets in bandShare todayCeiling, no AI (2035)Why
Under $500Indonesia, Vietnam, Philippines, India, Pakistan, Nigeria, Kenya0–17%25–35%Hour near free. Share is set by platform presence, not wage. Indonesia at 17% is mid-curve.
$500–1,500Malaysia, Thailand, Brazil, Mexico, Romania, China1–36%20–40%China tops the band after ten years of platform; Malaysia 21% after four. Brazil and Mexico are at 1% only because the platform arrived in 2025.
$1,500–3,000Korea, Japan, Italy, Spain, Poland0.1–1.8%3–5%Korea is the proof: full stack, 1.7%. Nothing in this band gets past Korea.
Over $3,000US, UK, Germany, France, Singapore0.1–6%2–4% (US 4–5%)Singapore's 6% is imported from its neighbours' platforms. The US gets the collectibles exception on a $1.7T base.

Rule 2, the speed. Live growth starts at the observed 2025 rate and halves roughly every two years until the ceiling binds. Speed depends on whether a feed platform with live as default is present. Rule 3, the company. Company GMV = market live GMV × model share; revenue = GMV × take rate (TikTok Shop 10–15%, Whatnot ~12%, eBay ~13%); value = revenue × 8–10 growing, × 4–5 once growth is under 20%. The AI switch. If an avatar ever costs under $3 an hour and converts at or above a human (JD claims it off-peak; treat that as marketing until replicated), Rule 1 stops applying and every band's ceiling moves to 20–30% by 2035. The technology is not there today, so I give the switch 15% before 2028 in a rich market, 50% before 2031. The green columns below are a scenario, not a schedule, and they assume it fires by 2028.

Market sizes, 2025 to 2035

MarketOnline retail 2025 → 2030 → 2035Live 2025Live 2030 (no AI)Live 2035 (no AI)Share 2025 → 2035Live 2030 (AI)Live 2035 (AI)
China$2,200B → $2,944B → $3,582B$725B$1,184B$1,440B33% → 40%$1,325B$1,970B
South East Asia (6)$158B → $290B → $427B$31B$87B$134B20% → 31%$102B$192B
Indonesia$58B → $98B → $144B$10B$28B$43B17% → 30%$34B$65B
Malaysia$16B → $28B → $40B$3.3B$8.2B$12.1B21% → 31%$9.9B$17.8B
Singapore$5.5B → $7.4B → $9.0B$0.35B$0.5B$0.6B6% → 7%$1.1B$2.7B
South Korea$194B → $248B → $287B$3.4B$7.8B$11.4B1.8% → 4.0%$20B$72B
Japan$101B → $123B → $143B$0.7B$2.1B$3.4B0.7% → 2.4%$6.1B$29B
United States$1,234B → $1,731B → $2,209B$11B$55B$97B0.9% → 4.4%$139B$552B
United Kingdom$170B → $217B → $264B$1.35B$5.4B$9.5B0.8% → 3.6%$13B$58B
Germany$106B → $135B → $165B$0.35B$1.8B$3.5B0.3% → 2.1%$6.8B$33B
France$198B → $241B → $279B$0.2B$1.0B$2.0B0.1% → 0.7%$9.6B$50B
Italy$66B → $84B → $103B$0.1B$0.5B$1.1B0.2% → 1.1%$3.4B$18B
Spain$108B → $138B → $168B$0.1B$0.45B$0.9B0.1% → 0.5%$5.5B$30B
Brazil$38B → $67B → $98B$0.4B$3.6B$8.2B1.1% → 8.3%$10B$34B
Mexico$49B → $86B → $127B$0.2B$2.1B$5.2B0.4% → 4.1%$10B$38B
India, no feed platform$70B → $189B → $349B$1B$9B$22B1.4% → 6.4%$47B$139B
India, platform arrives 2027same$1B$38B$87B1.4% → 25%$57B$140B
Nigeria + Kenya + Pakistan, no platform$9.8B → $17B → $28B$0.2B$0.5B$1.2B2% → 4.5%$2.6B$9.7B
Nigeria + Kenya + Pakistan, platformsame$0.2B$2.6B$7.0B2% → 25%$3.5B$9.7B
Totals
World ex China~$50B~$175B~$300B~$400B~$1,300B
Europe, five big markets$648B → $814B → $979B$2.1B$9.2B$17B0.3% → 1.7%$38B$189B

rich markets stuck under 5% without AI the swing rows: one platform decision moves $65B of India's 2035 GMV conditional on the AI switch firing by 2028. Online retail growth: China 6%/4%, SEA 13%/8%, US 7%/5%, Europe 4–5%/3–4%, Brazil and Mexico 12%/8%, India 22%/13% (Redseer), Africa block 12%/10%. AI-half shares: China 45%/55%, SEA 35%/45%, US and Korea 8%/25%, UK 6%/22%, Germany and Japan 5%/20%, France, Italy, Spain 4%/18%, Brazil 15%/35%, Mexico 12%/30%, India 25%/40%.

11

Who captures it: company sizes in 2030

The market table above says where the GMV will be; this one says who captures it. The companies that matter: 2025 GMV, my 2030 GMV without AI, the revenue and value that implies, and 2030 with AI (green, conditional on the switch). Whatnot's growth decays from +125% in 2026 to +12% in 2030; TikTok Shop's from +92% to +15%.

CompanyGMV 2025GMV 2030 (no AI)Revenue 2030Value 2030GMV 2030 (AI)Note
Douyin EC$550B+ (~$275B live)$1,035B ($455B live)inside ByteDance$1,100B+Grows with China. Live share of Douyin drifts from ~50% to ~45%.
TikTok Shop, global$64.3B (~$21B live)$320B (~$95B live)$35–40Binside ByteDance$400B (~$160B live)2026's $123.5B is Momentum Works' own projection. Live share slips to ~30% without AI as the US and Europe grow on video and shop tab.
Kuaishou EC$205B$290B$6Blisted$315BSingle-digit growth, already at ceiling.
WeChat Channels$60B$205Binside Tencent$250B+75% in 2025 decaying to +15%. The one Chinese platform still taking share.
Shopee Live$12.5B live$30B liveinside Sea$38B liveLive share of Shopee rises to ~20% as it copies TikTok's room mechanics.
Whatnot$8B$45–50B (US ~$35B)$5.5B at 12%$45–55B$90–110BTakes ~65% of US live in 2030. IPO 2027–28. Growth under 20% by 2030 compresses the multiple to 8–10×; the AI half keeps 12–15×.
European community leader (Tilt or Whatnot EU)<$0.5B$2–2.5B$250–300M$2–3B$8–12BEurope-5 live $9.2B in 2030 × ~45% community-driven = $4.2B pool; leader takes half. The pool only exists as one room with cross-border shipping: Whatnot runs up to 60% international in some EU markets (mostly to its US audience), Tilt ships domestically. Whoever makes Europe one room wins it.
eBay Liveundisclosed, <$1B$4–5B$0.6B at 13%inside eBay$12–15B5% of eBay GMV by 2030 is a feature's realistic ceiling; 15% with AI hosts on every listing.
Catawiki Liveundisclosed$0.8–1Binside Catawiki$2BThe last-90-minutes model caps at 20–25% of platform GMV.
Naver Shopping Live~$0.7B$1.8B$54M at 3%inside Naver$5BA third of Korea's $5.6B app live market in 2030. At 3% take it never matters to Naver's P&L.
Amazon Livemarginal$2–3Binside Amazon$40B+Irrelevant without AI. With AI, the obvious winner: it owns the listing, the hour goes to zero, and Rufus already talks.

12

The deals: who buys whom by 2031, with probabilities

The transactions I expect or consider live, with window, my probability (green ≥50%, amber 25–49%, red <25%), price band and logic.

DealWindowProbabilityPriceLogic
eBay buys Depopdone, 30 Jul 2026100%$1.2B (+$0.2B adj.)The pattern deal, closed: $1.2B for $1.1B of GMS, 7M buyers, 90% under 34, 20–25% cross-border without integrated shipping. Etsy lost $0.4B on it in five years.
eBay Live switched on inside Depop202770%The cheapest live launch in Europe: community, categories and cross-border demand already there; eBay adds shipping and Authenticity Guarantee. Competes with Tilt in the UK before Vinted does anything.
Whatnot IPO2027–2865%$35–50B$20B Series G at ~$1B revenue; the next step is public if growth holds above 50% into 2027.
A Chinese AI-host vendor lists or is acquired2026–2770%$0.3–1.4B70,000 sellers on JD's free avatars by March; the vendor layer consolidates.
Whatnot, TikTok, Shopify or eBay buys an AI-host startup2026–2860% (at least one)$0.1–1BThe first Western deal happens before the switch fires, as insurance.
Catawiki changes hands2026–2850%$0.9–1.7BPermira has held since 2020; Live gives the exit story. Buyers: eBay, Naver, a larger auction house.
Vinted IPO2027–2850%$11–17B$9B secondary in April 2026, $920M revenue, profitable. A live tab, built or bought, is the growth story the prospectus needs.
Vinted acquires Tilt2027–2935%$0.5–1BVinted Ventures is on the cap table; second-hand womenswear is the hardest live category, so buying beats building. Against: Vinted has never bought at size, and Tilt's US plans say the founders want the bigger exit.
Fanatics buys a live or card marketplace2026–2835%$0.3–2BFanatics Live launched 2023 to fight Whatnot on cards; Fanatics buys rather than builds (Topps, PWCC).
TikTok Shop enters India through a local JV2027–3030%$1–3B stakeThe Tokopedia template: a majority stake in a licensed local marketplace to get around a ban. Worth $65B of 2035 GMV in the market table.
A new Indian live-commerce app reaches unicorn funding or IPO2028–3145%$1B+ valueeitherThe seat TikTok left in 2020: a live-native value-commerce app for tier-2 and below. Without AI, the only new unicorn I expect anywhere. With AI, add avatar vendors in the US, Europe and India and the count passes ten.
TikTok Shop enters Africa through a partner2027–3140%$0.2–1BJumia: listed, sub-$1B, 9 countries, 8.4M customers, no content layer. Nigerian sellers already stream on TikTok Live; only the checkout is missing.
Tilt acquired by someone else (Naver, Shopify, Whatnot)2027–3025%$0.5–1.5BTobi Lütke is an angel; Naver owns Poshmark and is Wallapop's largest shareholder; Whatnot could buy the European community instead of building it. Tilt independent at $2–3B in 2030: the remaining 40%.
Amazon or Shopify buys a European live app for AI hosts2028–3125%$1–5BOnly makes sense once the host is free; then the community app is the cheapest way to buy a room-buying habit. AI half only.
A consolidator buys Lazada from Alibaba2026–2820%$2–4BLazada at 15% of SEA and falling; buyer needs SEA logistics, not live.
Amazon buys Whatnot2027–3010%$40B+Amazon Live has failed twice and Amazon bought Twitch for the same reason. Price and antitrust make it a long shot.

13

Four things to watch, in the order I expect them to move

If two of the four move, the switch is firing. Supply explodes, demand finally gets its test, and by 2035 the rich world does what Indonesia does today: the United States at $550 billion and 25% of its ecommerce, Europe at $190 billion and 19%, ten new billion-dollar companies.

If none move, this is the future: Europe at 1.7% in 2035, the US at 4%, India at 25% if someone is allowed to build it, and clips as the only help. Live shopping stays what it is today, a niche that every year gets called the future of shopping.