Luca Barberis

How sticky is the app?

№ 075 · DAU/MAU stickiness

01

Definition

MetricDaily active users divided by monthly active users

Unit% (DAU/MAU)

Daily active users divided by monthly active users. Above 50% is exceptional, 20-30% is typical. Build daily as DAU/MAU ratio. Rising trend means usage frequency growing. Example: 28% Q1, 34% Q4 (stickiness improving with new daily-trigger features).

DAU/MAU
Stickiness ratio. Daily active users divided by monthly active users. Shows how many days a month the average user shows up.
02

Benchmarks

Bottom 30%MedianTop 30%
under 10%15-25% for consumer apps; ~20% is the standard 'healthy' line, meaning the average monthly user shows up about 6 of 30 days30%+; daily-habit consumer categories run 50%+ (public comps: Facebook ~68%, Snapchat ~51%)

Consumer mobile apps, 2024-2026, Mixpanel benchmark data plus public-company filings; rolling 30-day MAU is the modern default and end-of-month calendar MAU inflates or deflates the ratio depending on acquisition timing. · Published averages disagree wildly because of composition and definition: an older Mixpanel figure of 13% reflected a B2B-heavy sample while the 2024 cross-industry average of 37% is skewed by social and messaging apps. The 15-25% consumer band reconciles those. Active-user definition drift is the most common reason the chart misleads.

By category
CategoryBottom 30%MedianTop 30%
Social / messagingunder 35%50%+60%+
Gamingunder 15%20-50% wide band by genre40%+
Fintech / bankingunder 12%15-30%36-38% (APAC banking, LATAM wealth super-apps)
Commerce / marketplaceunder 8%~20%, often 1-2 active days per monthuser returns 4-5 days per month (elite marketplaces)
03

When it looks bad

Stickiness declining while MAU grows, meaning acquisition is masking engagement decay; the two lines scissor apart.

MAU up 40% in six months while DAU/MAU slides from 24% to 14%; daily actives are barely moving.

04

What to do about it

  • Fix the active-user definition to a value action and freeze it; definition drift is the most common cause of misleading stickiness charts, and the 13% vs 37% published spread shows how much definitions move the number.
  • Benchmark against the category median, not the 20% folk rule; a booking app at 12% can be healthy while a social app at 25% is failing (Mixpanel category data).
  • Cut incentive-driven and low-intent installs that inflate MAU without daily intent; a smaller, denser denominator is worth more than a bigger ratio-diluting one.
  • Pair this card with the L30 power-user curve; DAU/MAU is one blended number and cannot tell you whether a daily core exists or is eroding (a16z framework).
05

Sources

  1. MixpanelMonthly active users (MAU): Definition, formula, and 2026 benchmarks · 2026 · Mixpanel product analytics dataset Category and region stickiness: LATAM fintech wealth 38%, APAC fintech banking 36%, NA AI products 21%, insurance rarely above 27% mixpanel.com ↗
  2. PM Toolkit (citing Mixpanel benchmarks)DAU/MAU Ratio Calculator and calculation guide · 2026 · Secondary of Mixpanel 2024 and 2026 benchmark reports Mixpanel 2024 cross-industry average ~37% (social-skewed); 2026 figures put B2B SaaS ~31% and ecommerce ~20%; social/messaging often 50-70% pmtoolkit.ai ↗
  3. MetricHQ (Klipfolio)DAU/MAU Ratio · 2026 · Secondary of Mixpanel product benchmark report Average DAU/MAU across SaaS B2B and B2C 13% in the older Mixpanel cut; B2C social apps 20-50% metrichq.org ↗
  4. PostHogHow to calculate DAU/MAU ratio · 2023 · Public company filings Facebook ~68% (Q1 2023), Snapchat ~51%, MetaMask ~25%, League of Legends ~6% posthog.com ↗
  5. GameAnalytics2025 Mobile Gaming Benchmarks · 2025 · n=11,600 games, 1.48B combined MAU Publishes average DAU/MAU and stickiness by genre for mobile games as a benchmark distribution gameanalytics.com ↗
  6. Mixpanel2018 Retail & E-commerce Benchmarks Report · 2018 · Mixpanel retail and ecommerce products Median commerce products see users 1-2 days per month; elite two-sided marketplaces 4-5 (dated, flagged) mixpanel.com ↗
  7. VmobifyDAU/MAU Stickiness Benchmarks by Category (2026) · 2026 · Aggregated bands from CleverTap, Amplitude, Appcues Messaging/social 50%+, gaming ~20-50%, fintech and B2B SaaS ~10-25%, ecommerce lower; ~20% is the common consumer 'good' baseline vmobify.com ↗