Luca Barberis

When do paid acquisition cohorts break even?

№ 072 · Payback by acquisition month

01

Definition

MetricTime to cohort breakeven on acquisition spend (100% ROAS)

Unitdays or months to 100% cumulative ROAS per monthly cohort

Bar chart of days-to-CAC-payback per cohort. Rising bars mean unit economics deteriorating. Build by tracking cumulative ARPU until it crosses CAC. Channels and creative shifts both move this. Example: Jan 25 cohort 42 days; Jun 25 cohort 68 days (deterioration, investigate).

CAC
Customer acquisition cost. Fully loaded sales and marketing spend in a period divided by new customers won in that period.
ARPU
Average revenue per user. Revenue in a period divided by active users in that period.
02

Benchmarks

Bottom 30%MedianTop 30%
6-10+ months, or curves that bend flat below 100% and never crossbreakeven in the 30-90 day window; typical cohorts run below 100% ROAS in week one; casual reference points at D30 are 47% ROAS on iOS and 15% on Androidbreakeven inside 30 days (ad-led and hybrid models that front-load revenue)

Paid UA cohorts of consumer apps, breakeven at 100% gross ROAS on blended IAP, ads and subscription revenue, high-income market skew, 2025-2026 data (AppsFlyer, Liftoff, Segwise). AppsFlyer's breakeven convention marks 100% as the ad-spend recovery line on high-income markets only. · ROAS definitions diverge: gross store revenue vs net of platform fees changes payback by roughly 15-30%, and MMP-attributed vs blended revenue changes it again. Sources here use gross attributed revenue unless stated. Monthly cohorts also carry strong seasonality, so compare same-season cohorts year on year before declaring a trend.

By category
CategoryBottom 30%MedianTop 30%
Ad-monetized (hypercasual style)curve caps below 100% and never crossesbreakeven by ~D30; revenue heavily front-loaded (64% of revenue by day 3 on Android ads-only)breakeven by D14
Subscription / hybrid consumer appsover 6 months30-90 daysbreakeven under 45 days, helped by annual prepay
IAP-led titles~10 months or more90-180 daysunder 90 days
03

When it looks bad

Each successive monthly cohort's curve crosses 100% later than the previous one, or the most recent cohorts bend flat below the breakeven line with no remaining slope.

March cohort broke even at month 4, June at month 7, September sits at 70% ROAS at month 6 with under 2 points of monthly gain left.

04

What to do about it

  • Set per-channel D7 ROAS gates calibrated to each channel's own historical curve; a channel at 20% D7 can break even by D60 while another with the same D7 never crosses (Liftoff data).
  • Shift mix toward hybrid monetization where the model allows; hybrid casual on iOS collects 55% of 90-day revenue by day 7 vs day 30 for IAP-only to reach 66%, which shortens measured payback materially (AppsFlyer).
  • Push annual plans with trials at the conversion moment; annual prepay pulls cash forward and can cut cohort payback by one to two months on subscription apps (RevenueCat).
  • Rebase the breakeven line on net revenue after store fees; gross-revenue payback flatters the chart by roughly 15-30% and hides cohorts that never truly pay back.
05

Sources

  1. AppsFlyerApp marketing monetization report (state of creative optimization edition) · 2025 · AppsFlyer attribution network, high-income markets (NA and Western Europe) for breakeven data Hypercasual ads-only on Android reaches 64% of revenue by day 3; casual iOS hybrid reaches 55% of 90-day revenue by day 7; IAP-only takes until day 30 to hit 66%; some IAP-only titles take ~10 months to pay back appsflyer.com ↗
  2. LiftoffWhat is a good ROAS? 2026 benchmarks for app marketers · 2026 · Liftoff campaign network data plus cited Segwise aggregation Casual games average D30 ROAS of 47% on iOS and 15% on Android; ad-driven models need returns within ~30 days, IAP-driven 90-180 days can be acceptable if LTV supports it liftoff.ai ↗
  3. SegwiseROAS Benchmarks by Industry 2026 · 2026 · Aggregated platform and vertical benchmark data Mobile app UA campaigns often run below 1:1 in the first week and clear payback over a 30-90 day window segwise.ai ↗
  4. Hubapps (citing Liftoff)ROAS for Mobile Games: The Ultimate Guide · 2026 · Secondary analysis of Liftoff channel data Channel payback curves diverge: one channel at 20% D7 ROAS reached breakeven by D60 while another started lower and hit 100% by D30 hubapps.team ↗
  5. Admiral MediaMobile App Marketing Benchmarks 2026 · 2026 · EUR 500M+ managed spend across 150+ mobile brands, cross-checked vs AppsFlyer, Business of Apps, Adjust CPI is only meaningful paired with a payback window, and the payback window only meaningful paired with the retention curve and monetization model admiral.media ↗
  6. RevenueCatState of Subscription Apps 2026 · 2026 · n=115,000+ apps, $16B+ revenue Day zero is the highest-conversion moment; annual plans pull cash forward, which is why they help pay back high acquisition costs faster revenuecat.com ↗